Maslow’s Hierachy of Needs – Updated by Scott Barry Kaufman

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1
First five minutes of class
2
Regular Routines
3
Specific Exercises, Activities and Task

Curriculum Application

Creating Art

Creating art is personal. People have differences. People’s emotional needs may not be met when they share their work. Learn how to navigate better feedback. 

Playing Games

Games are fun when they lead to a positive experience. Games can also easily slip into chaos when the game plays isn’t governed,  competition gets too fierce and the motives lean toward havoc. Observe signs that maintain balance and learn towards task actualization. 

DaVinchi Code

Reflections on Action

Actualization of Task 

  • Can they do it?
  • How do they feel about the degree of their accomplishment?
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Physiological Needs

  • Does the game apply pressure or stress?

Safety Needs

  • How do students react to the game play?
  • What’s the worst that can happen?

Belonging and Love

  • What makes them feel good?
  • How are the children helping each other?

Esteem

  • What’s the vibe before, during and after the game?

Most, but not all students enjoyed it. I didn’t start with all the rules and all the tiles to reduce the stress of learning something new. I used lots of modeling for them to mimic better game play. They struggled more with the task of organizing their tiles than the actual language to play.  Helping the students with organizing was good for keeping higher esteem .