Steps Forward

Are you here?

  1. To Be (Public Memories)
    1. Me, You, Us
    2. We Seek
    3. To Care
  2. To Sense
    1. Sensed
    2. Flow with it
    3. Good, True, and Beautiful
  3. To Will
    1. Engage
    2. Express
    3. Experience

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I am here.

Target Language:

Let’s play UNO

Target Language:

  • Look here.
  • I have UNO
  • Let’s play UNO.

Aims:

  1. Teachers learn to to raise awareness to content
  2. Teachers learn to show content.
  3. Students will learn to make suggestions.

Cards and Colors

Target Language:

  • Cards
  • A red card.
  • This is a red card.
  • What this?
  • Is this a red card?

Aims:

  1. Students identify the four colors in the UNO game.
  2. Students can answer ” What and Is” questions about the numbers.

Cards and Numbers

Target Language:

  • Cards
  • A red card.
  • one
  • red one
  • zero to 9

Aims:

  1. Students can identify the four colors in the UNO game.
  2. Students can identify the 10 numbers in the game.

Cards and Sequence

Target Language:

  • Red
  • I have zero.
  • Who has red 1?
  • I have one.
  • Good.
  • Who has 2?
  • Sorry. That is green 2. Who has red 2. Good.

Aims:

  1. Students can play the sequence from zero to 9.
  2. Students learn Q/a “Who has…?

Same and Different

Target Language:

  • This is UNO. It is a card game. 
  • We can play this card on this card because they are the same color. 
  • We can play this card on this card because they are the same number. 
  • We can’t play this card on this card because they are different colors and different numbers. 
  • We can play these cards on any cards. 

Aims:

  1. Students can play the the same color cards.
  2. Students can play the same number.
  3. Students can stop players from playing a wrong card.

My Turn. Your Turn.

Target Language:

  • My turn.
  • Your turn.
  • Not your turn.
  • It is his/ her turn.
  • Wait.

Aims:

  1. Students can play in turn.
  2. Students can wait.
  3. Students can be patient.

Action Cards

Target Language:

  • There are action cards.
  • This card changes the direction.
  • This is the “take 2” cards.
  • This is the “take 1” card.
  • This is the “change color” card.

Aims:

  1. Students can use action cards.
  2. Students understand how to use the cards.
  3. Students can play the players in the game.
  4. Students can emotionally accept the game play.

Research

Extending the Language